I’m developing an iOS app where I pass a background image from one view controller to a detailed table view controller. I use a UIBlurEffect on this image to set it as the background for the table view.
However, I’m facing an issue: when transitioning between these two view controllers, the blurred background image appears to twitch or shift around the edges right after the transition ends. This creates a small visual glitch that makes it look unstable.
Interestingly, I discovered that increasing the alpha value of the background view can stop this twitching behavior. However, I’m unsure why this happens.
Has anyone encountered similar issues with blur effects during transitions? What might be causing this visual jump, and is there an effective solution beyond just adjusting the alpha?
The visual jump happens because the blur effect gets caught between two GPU rendering contexts during transitions. When your view controller switches, it triggers a new graphics context, and the blur has to rebuild its sampling buffer mid-animation.
I hit this same issue building an image viewer with transition animations. Manual fixes like snapshots or timing delays sometimes work, but they break on different devices or when users switch apps mid-transition.
What completely fixed it for me was automating the entire blur workflow before transitions happen. I use a Latenode automation that processes background images, generates optimized blur variants, and caches them in the exact formats for each screen size.
The workflow runs when new images load, so everything’s ready by transition time. No real-time blur processing means no context switching glitches. It handles GPU optimization automatically too, keeping blur effects smooth on older devices.
Your transitions become completely predictable since there’s zero real-time processing during animation.
The blur effect’s rendering pipeline fights with your transition timing. When the transition finishes, the blur view tries to recalculate everything at once - that’s your jump. I hit this same bug building a photo gallery with background transitions. Here’s what fixed it: blur the source view controller first, then pass that pre-blurred view to your destination. Don’t apply the blur effect after the transition. You can also try setting shouldRasterize = true on the blur layer during transitions. This caches the rendered blur so it doesn’t stutter. Just flip it back to false when you’re done or you’ll eat up memory. Both methods should kill that rendering hiccup.
The jumping happens because your blur effect’s metal shaders rebuild their sampling kernels when the new view controller grabs the GPU context. Each controller gets its own rendering pipeline, so the blur recalculates everything from scratch.
I hit this same problem building a dashboard with animated backgrounds. Manual fixes like rasterizing or timing delays sometimes work, but they break when users multitask or memory gets tight during transitions.
What fixed it was moving all image processing outside the app flow. I built a Latenode automation that handles background image work upfront - generates multiple blur variants at different intensities, optimizes for each device resolution, and delivers exactly what each view controller needs.
The automation runs when new images come in, so everything’s processed and cached before transition time. No real-time blur calculations means no shader rebuilding during transitions.
It handles GPU optimization automatically too. Older devices get pre-processed static images, newer ones get optimized live blur when they can handle it. Transitions stay smooth regardless of hardware.
Once you automate preprocessing, transitions become completely predictable since there’s zero GPU work during animation.
The blur jumps because iOS waits to render visual effects until the destination view controller finishes its layout calculations. During that brief moment, the blur layer samples from an unstable backing store while the coordinate system’s still transitioning.
I ran into this building a photo detail viewer with custom push transitions. What worked for me was setting up the blur effect before the transition starts, then wrapping the blur view’s frame adjustments in performWithoutAnimation in the destination controller. This stops the system from queuing extra blur calculations during layout.
You can also temporarily set the blur view’s layer.speed = 0 during the transition to pause any animations on the visual effect layer. Just resume it with layer.speed = 1 once viewDidLayoutSubviews finishes. This prevents competing animation contexts from messing with your transition timing.
This happens because iOS switches rendering contexts during transitions. The blur effect gets recalculated in the new view controller’s graphics context, which causes that visual hiccup.
I hit this exact issue building dashboard transitions at work. Manual fixes like pre-rendering or timing delays work, but they’re unreliable across different devices and iOS versions.
What completely solved it was automating the entire image processing pipeline. I built a Latenode workflow that handles background image prep, blur processing, and timing coordination automatically.
The automation grabs your source image, applies the blur with proper GPU optimization, and delivers it at exactly the right moment in your transition. No more context switching issues since everything gets processed and cached before the transition starts.
It also handles edge cases automatically - different screen densities, memory pressure, and device-specific rendering quirks. Once it’s set up, transitions stay smooth regardless of image size or device.
Way more reliable than trying to time everything manually in your view controller code.
The twitching happens because the blur effect’s mask gets repositioned when the new view controller’s layout cycle runs after the transition. The GPU has to recalculate where to sample the blur, causing that quick visual jump.
I hit this same issue building a news app with article transitions. What worked for me was taking a snapshot of the blur effect right before the transition starts, then using that snapshot as an overlay during the transition. Once everything’s done, I’d swap back to the live blur view.
You could also try setting the blur view’s layer mask to nil during transitions and putting it back after. This stops the mask calculations from messing with the transition’s coordinate changes. That alpha workaround you found basically forces a different rendering path that skips the mask recalculation timing problem.
I’ve hit this exact bug with mobile UI animations. The twitching happens because blur rendering and transition timing don’t sync up.
Your alpha workaround forces different GPU compositing, but yeah, it’s hacky.
I solved this by automating the whole transition instead of wrestling with manual view controller transitions. I use Latenode to build a pipeline that pre-processes background images, applies optimized blur effects, and syncs everything with the view transitions. No more rendering mismatches.
The automation also handles different devices and screen sizes automatically, so blur effects stay consistent everywhere.
Completely fixed our visual glitches and made transitions buttery smooth.
sounds like the blur view redrawn after the transition finishes. try setting clipsToBounds = true for your blur view and ensure the bg imageview frame matches the bounds perfectly. also, disable autolayout animations during the transition, that’s usually what’s causing the jump.
wrap your blur view in a container and set layer.shouldRasterize = true during transitions. the jumping happens because autolayout triggers recomposition of the blur’s visual effect layer. rasterizing caches the rendered output, so you won’t get that flicker from recalculation.
This happens because the blur effect re-renders after the transition finishes, creating a flicker while the GPU processes it. The alpha fix works by changing the compositing layer hierarchy - basically forcing the blur to render differently.
I hit this same bug last year. Pre-rendering the blurred image before transitioning helps a ton. Instead of applying UIBlurEffect during or after the transition, generate the blurred version first and use that static image as your background. No more real-time blur processing means no more jumping.
I also had success adding a tiny delay before applying the blur - let the view controller transition settle completely first. You can’t really see the difference, but it kills the twitching.
You’re experiencing a visual glitch—a twitch or shift—in your blurred background image when transitioning between iOS view controllers. This occurs specifically after the transition completes and is noticeable at the edges of the image. Increasing the alpha value of the background view seems to mitigate the problem, but you’re looking for a more robust solution.
Understanding the “Why” (The Root Cause):
The twitching happens because iOS’s rendering engine doesn’t perfectly synchronize the visual effect layer (your blurred image) with the transition’s layout changes. The system recalculates the blur’s backing texture after the transition finishes but before the next frame is rendered. During this brief moment, the blur layer samples from an unstable, still-animating coordinate system which results in the visual jump. The alpha workaround you discovered likely changes the rendering path, skipping some of these recalculations.
Step-by-Step Guide:
Freeze Blur Calculation During Transition: The most effective solution is to prevent the blur effect from recalculating its backing texture during the view controller transition’s layout phase. This prevents the system from updating the blur sampling while the coordinate system is in motion. Before starting the transition, disable user interaction and prevent implicit animations on your blur view. Re-enable them after the view has finished its layout.
// In your source view controller, before initiating the transition:
blurView.isUserInteractionEnabled = false
// In your destination view controller, within viewDidLayoutSubviews:
blurView.isUserInteractionEnabled = true
Alternatively, use CATransaction to temporarily block actions:
CATransaction.begin()
CATransaction.setDisableActions(true)
//Your code to set up the blur view in the destination view controller
CATransaction.commit()
Verify Blur View Setup: Ensure that the frame of your background UIImageView (the image before blurring) perfectly matches the bounds of your UIVisualEffectView (the blur view). Any discrepancies could contribute to inconsistencies during the recalculation. Consider using clipsToBounds = true on your blur view to prevent rendering issues outside its specified area.
Optimize Image Loading: If you’re loading the background image dynamically, ensure it’s fully loaded and decoded before applying the blur effect and transitioning to the next view controller. Premature blurring of partially loaded images can create rendering artifacts.
Common Pitfalls & What to Check Next:
Auto Layout Conflicts: Ensure that there are no conflicts or animations within your Auto Layout constraints that could interfere with the transition timing. If possible, temporarily disable auto layout animations during the transition for debugging purposes.
Complex Transitions: If you’re using very complex custom transitions, simplify them for debugging. The root issue may be related to how your animations are composed rather than the blur effect itself.
Memory Pressure: Extreme memory pressure can impact rendering performance. Monitor memory usage during transitions and consider optimization strategies if needed.
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