I’m facing a peculiar problem with Figma where the colors display differently based on the view. In the standard canvas view, the colors look as intended. Additionally, when exporting my frames as PNG, JPG, or PDF, the colors remain accurate and true to my design.
However, the issue arises when I enter prototype presentation mode. In this mode, the colors become noticeably darker, which is confusing. It feels like there’s a filter or color profile that changes how the colors are perceived only in prototype mode.
This situation is quite frustrating since I need to showcase my prototypes to clients, but the colors don’t reflect my original design. Has anyone else dealt with this type of color inconsistency between Figma’s design canvas and prototype view? What could be the reason for this difference in color display?
Yeah, this is a known Figma bug - prototype mode uses a different rendering engine than the canvas, so colors shift slightly. Gamma levels and color space handling get messed up.
I hit this same issue during a client presentation last month. Check your monitor’s color profile first - switch to sRGB if you can. That usually gives the most consistent results between canvas and prototype modes.
The problem’s worse with certain hex values, especially darker blues and purples. Now I screenshot prototype mode before client meetings to compare against my canvas designs. If the difference is too obvious, I’ll adjust the colors ahead of time.
check if night mode or blue light filter is on - those absolutely wreck prototype colors. also, the figma desktop app usually handles prototype rendering way better than the browser version.
This happens because Figma’s prototype player handles color profiles differently than the main editor. The prototype runs in a separate environment that processes colors weird. I’ve noticed it got worse after an update earlier this year. Try disabling hardware acceleration in your browser settings - both Chrome and Firefox have this buried in advanced settings. Another fix: open the prototype in a new tab instead of using the in-app viewer. The standalone version renders colors way more accurately, much closer to what you see on the canvas. Not perfect, but way better for client presentations when colors need to be spot-on.