How do I manage JavaScript radio button actions for a drawing tool?

How can I disable a canvas tool when toggling radio buttons? My drawing app’s eraser remains active when switching to pencil. For instance:

const artBoard = document.getElementById('artBoard');
const ctx = artBoard.getContext('2d');
artBoard.width = window.innerWidth;
artBoard.height = window.innerHeight;

function activateErase() {
  let isDrawing = false;
  artBoard.addEventListener('mousedown', () => isDrawing = true);
  artBoard.addEventListener('mousemove', (evt) => {
    if (isDrawing) {
      ctx.beginPath();
      ctx.arc(evt.offsetX, evt.offsetY, 12, 0, 2 * Math.PI);
      ctx.globalCompositeOperation = 'destination-out';
      ctx.fill();
    }
  });
  artBoard.addEventListener('mouseup', () => isDrawing = false);
}

hey, try to remove event listers for the current tool before activatin a new one. seems like your eraser’s events still stick around. use a flag or unbind listeners properly. hope this helps!

Another method that worked for me was using a single event management function for the canvas, which checks the current active tool. In my experience, centralizing event handling not only makes the logic clearer but also prevents residual behaviors from previous tools. I removed previous event listeners by storing them in variables so I can easily detach them when toggling between tools. This approach reduces unexpected behavior and improves performance on the drawing canvas, ensuring only the selected tool device is active at any one time.

In my own projects, I found that when toggling between canvas tools, the most reliable method was to maintain a clear active state and remove any event handlers specific to the tool being deactivated. I ended up creating a separate function that not only activates the targeted tool but also ensures that all previous tool listeners are properly detached. This strategy minimizes unwanted interactions and avoids residual functionality from previous selections. It proved effective in keeping the drawing operations distinct and responsive to user input without overlapping behaviors.

hey, i solved it by clearing all event liseners before switching tools. i reset the canvas state then bind the new tool events, so nothing sticks around. works fine for my app, might help you too!

In my experience, encapsulating the tools within distinct objects and centralizing the event handling can effectively address this issue. I created an object to store each tool’s behavior along with a method to switch the active tool. When toggling radio buttons, I simply update the active reference without having residual event listeners. This method allowed the canvas to process only the active tool’s events, reducing errors while keeping the code organized. It may offer you a maintainable alternative to removing event listeners manually, especially as the toolset expands.