How to Display Picture and Play Audio on Key Press Using JavaScript

I’m just starting with JavaScript and need help understanding function calls and event handling. I want to create a simple interactive page where pressing certain keys triggers both visual and audio responses. For instance, when someone hits the ‘d’ key, I want a dog image to show up on screen while a bark sound plays at the same time. When they release the key, everything should disappear. Can someone guide me on how to set this up properly?

Don’t forget about browser autoplay policies! Modern browsers won’t play audio until the user interacts with the page first. Add a “click anywhere to start” prompt before your keypress audio kicks in. Also, querySelector is way easier than getElementById for grabbing elements - especially when you’re starting out. Test in different browsers too - Safari gets picky about audio formats sometimes.

To achieve your goal, use the addEventListener method to listen for keydown and keyup events. Start by structuring your HTML to include both an image and an audio element, ensuring they are initially set to display: none. When the ‘d’ key is pressed, switch the image display to block and play the corresponding audio. Similarly, upon releasing the key, you will need to hide the image and stop the audio. This technique has worked well for me in creating interactive projects, but ensure you preload the audio files to prevent delays.

Use event.key or event.code instead of keycodes - they work better across different keyboards. I always create a mapping object for these projects: const keyMap = { ‘d’: { image: ‘dog.jpg’, sound: ‘bark.mp3’ } }. Watch out for held keys though - keydown fires repeatedly. Fix this with a boolean flag to track if the key’s already pressed. Quick tip: use visibility instead of display none/block for smoother transitions. And reset audio currentTime to 0 on keyup so it starts fresh every time.