How to execute monadic function combining state management and random generation

I have created a monadic computation that combines state handling with random number generation:

import Control.Monad.State
import Control.Monad.Identity  
import Control.Monad.Random.Class

-- coin flip simulation
coinFlip :: MonadRandom m => m Bool
coinFlip = (\val -> val <= 0.5) <$> getRandomR (0,1 :: Double)

-- main function I need help with
myFunction :: (MonadState Bool m, MonadRandom m) => m Bool
myFunction = coinFlip >>= \result -> put result >> return result

I’m trying to figure out the proper way to execute myFunction such that it returns True approximately 50% of the time when run multiple times. What’s the correct approach to run this computation that requires both state and randomness capabilities?

You need to pick the right base monad for your transformer stack. Skip RandT (StateT Bool Identity) and go with StateT Bool (Rand StdGen) instead - it handles random generation way more naturally.

import Control.Monad.Trans.State
import Control.Monad.Random
import System.Random

executeFunction :: StdGen -> Bool -> (Bool, Bool)
executeFunction gen initialState = 
  runRand (runStateT myFunction initialState) gen

This gives you direct access to both result and final state. I’ve built similar stuff before and this ordering just makes more sense - the random generator becomes your base monad. Test the distribution by mapping over multiple generators or use split for independent random streams. You’ll get 50% True results when you sample enough times.

You could also use evalStateT with evalRandIO directly - much simpler than handling generators yourself. Just wrap it like evalStateT myFunction False >>= evalRandIO and run it in IO. Perfect for testing distributions without dealing with transformer unwrapping.

You need monad transformers to stack your monads properly. Since your function needs both MonadState and MonadRandom constraints, use StateT with RandT from the MonadRandom package. This worked for me:

import Control.Monad.Trans.State
import Control.Monad.Random
import System.Random

runMyFunction :: IO (Bool, Bool)
runMyFunction = do
  gen <- newStdGen
  return $ evalRand (runStateT myFunction False) gen

Get the order right - runStateT gives you the stateful computation, then evalRand handles randomness with a generator. I struggled with this until I figured out the monad stack needs unwrapping in the correct sequence. Test multiple runs by calling runMyFunction repeatedly and you’ll see roughly 50% True results over many iterations.

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