I’m working with Puppeteer version 17.1.3 and keep running into this weird error that happens randomly. I can’t reproduce it consistently but I managed to simulate it by adding a throw statement in the same location where it occurs.
The error message looks like this:
Error: Missing frame isMainFrame=false, frameId=A1B2C3D4E5F6789012345ABCDEF67890
at Connection.onMessage (/path/to/project/node_modules/puppeteer/lib/cjs/puppeteer/common/Connection.js:124:15)
at WebSocket.<anonymous> (/path/to/project/node_modules/puppeteer/node_modules/ws/lib/websocket.js:45:32)
I’ve tried different ways to catch this error but nothing seems to work. Here’s what I attempted:
No matter how I structure my error handling, this particular error always crashes my script. What’s the proper way to catch and handle this type of Puppeteer frame error?
Had this exact problem a few months ago. Puppeteer’s frame tracking gets messed up when pages change quickly. I fixed it by catching the issue at browser level instead of page level - browser.on('disconnected') caught when things broke. Also try adding --disable-features=VizDisplayCompositor to your launch args. That reduced the frame timing issues for me.
This happens when Puppeteer tries to use a frame that’s already been destroyed or navigated away. Your try-catch blocks won’t catch it because the error occurs at the WebSocket level, outside your normal async/await flow.
I ran into this exact problem scraping sites with dynamic iframes. Here’s what fixed it for me:
process.on('uncaughtException', (error) => {
if (error.message.includes('Missing frame')) {
console.log('Frame error caught:', error.message);
// Handle it gracefully - restart page or continue
return;
}
throw error; // Re-throw other errors
});
Also helped to add small delays before frame operations and check if frames still exist before interacting with them. Cut down on these errors significantly.
This happens when Puppeteer gets messages about frames that are already destroyed or navigated away. The tricky part is these errors occur at the WebSocket level, below your app code.
I hit the same issue scraping dynamic sites with tons of iframes. Here’s what fixed it for me - add an unhandled rejection handler at the process level:
Also try adding page.on('error') and page.on('pageerror') listeners - they’ll catch some related frame issues. Usually happens when navigation or iframe changes are too fast for Puppeteer’s internal tracking to keep up.