I need help understanding the workflow for broadcasting screen capture and audio to streaming services. I’m a beginner in audio/video programming and want to understand the core concepts.
I can already capture desktop frames using Desktop Duplication API and record system audio plus microphone input as PCM data. Now I want to send this content to streaming platforms but I’m confused about the pipeline.
I know about Windows Media Foundation and FFmpeg libraries but I’m not sure how they fit together for streaming. What’s the general process for converting raw pixel data and audio samples into a format suitable for live streaming?
I’m particularly curious about:
- How to encode the raw data into video/audio codecs
- How to package everything for RTMP transmission
- Whether encoding libraries handle bitrate control automatically or if I need to manage it myself
- The role of different components in the streaming chain
I don’t need actual code examples, just a high-level explanation of the steps involved. I want to understand what technologies and concepts to research further. Please explain this assuming I’m new to multimedia programming but comfortable with general C++ development.