I’ve been using a local Telegram bot server for a while now. It’s been working great, but I hit a snag when I tried to add the new sendPaidMedia function. Every time I try to use it, I get this error:
{"ok":false,"error_code":404,"description":"Not Found: method not found"}
Weird thing is, it works fine when I use the official Telegram API server. I’m wondering if my local server needs an update or something. I looked all over but couldn’t find any info about this error. It’s probably because the feature is pretty new.
All the other methods work just fine on my local server. It’s only sendPaidMedia that’s giving me trouble. Any ideas on how to fix this or update my local server? I’m kinda stuck here.
This is a common issue with local Telegram bot servers, especially when new features like sendPaidMedia are introduced. Local servers often lag behind the official API in implementing these updates.
One solution is to check for updates to your local server software. The developers might have released a new version that includes support for sendPaidMedia. If not, you might need to wait for an update or consider switching to a more frequently updated local server implementation.
In the meantime, a workaround could be to use the official API specifically for sendPaidMedia calls while keeping the rest of your operations on the local server. This hybrid approach can help you leverage the new feature without completely overhauling your setup.
Remember to keep an eye on the official Telegram Bot API documentation for any changes or requirements specific to sendPaidMedia that your local server might need to implement.
I’ve actually run into this exact issue with my local Telegram bot server recently. It’s definitely because of the newness of the sendPaidMedia function. Local servers often lag behind in implementing the latest features.
What worked for me was manually updating the server code. I had to dig into the GitHub repository for the local server implementation I was using and cherry-pick the commit that added support for sendPaidMedia. It was a bit of a hassle, but it did the trick.
If you’re not comfortable with that level of tinkering, you might want to consider switching to a more actively maintained local server implementation. Some community-driven forks are pretty good at staying up-to-date with the official API.
Alternatively, you could set up a proxy that forwards sendPaidMedia requests to the official API while keeping everything else local. It’s not ideal, but it’s a workable stopgap until your local server catches up.
yo, i had the same prob with sendPaidMedia. its a pain, right? what worked 4 me was checkin github for unofficial patches. some smart devs usually make quick fixes b4 the official update. worth a shot if ur desperate. just be careful n backup ur stuff first, ya know?