I’m having trouble with the MRTK Figma Bridge tool in Unity. When I try to bring in designs from Figma, most of the imported objects show up as empty GameObjects in my scene hierarchy. Only the text elements (TextMeshPro components) seem to import correctly with their content intact.
My current setup includes Unity 2021.2.8f1, MRTK Figma Bridge version 0.1.1, MRTK Standard Assets 2.7.3, MRTK Tools 2.7.3, and OpenXR Plugin 1.2.1. I suspect there might be a version compatibility issue or a mismatch between the prefabs referenced in Figma and what’s available in my Unity project.
The import process itself runs without any error messages. I access the tool through Mixed Reality menu, then Toolkit, MRTK Figma Bridge, and finally the Figma Bridge Window. After entering my authentication token and loading my files, I can successfully build the page, but the resulting objects lack their expected components and visual elements.
Has anyone encountered this issue before? Are there specific version requirements I should be aware of?
sounds like a prefab pathing issue. check if your figma components match the unity prefab names exactly - the bridge’s really picky about this. try clearing the bridge cache and reimporting too. sometimes it gets stuck on old references that dont exist anymore.
I encountered a similar problem with the MRTK Figma Bridge not long ago. The issue with empty GameObjects usually stems from component mappings being misconfigured or missing between your Figma design elements and Unity prefabs. To resolve this, ensure that each UI element in your Figma project corresponds with a prefab in the MRTK Bridge configuration. Adhering to the naming conventions that Unity requires for prefabs is also essential. Additionally, confirm that the MRTK Standard Assets are fully imported and that the prefab references are intact. The bridge may handle the hierarchy correctly but fails to instantiate the visuals if it cannot locate the appropriate prefabs. A reimport of your MRTK assets and a review of the mappings in the Figma Bridge settings could also be beneficial.
This happens when MRTK Figma Bridge creates the GameObject structure but doesn’t attach the visual components. I ran into this exact problem on a mixed reality project last year. Usually it’s because Material assignments and Renderer components aren’t transferring properly from Figma to Unity. Check your Project Settings under XR Plug-in Management - make sure OpenXR is set up correctly as your provider. Also double-check that your Figma artboard elements have proper fill colors and stroke properties. Transparent or undefined visuals can leave you with just Transform components and nothing else. Test with a simple Figma design first - basic shapes with solid fills - to see if it’s affecting everything or just certain elements.
This happens when MRTK Figma Bridge reads your design structure but can’t actually create the visual parts. I’ve debugged this before - it’s usually Unity struggling with the bridge’s dependency resolution during import. Unity 2021.2.8f1 works fine with MRTK 2.7.3, but check if you’re missing shader references or Material templates the bridge needs. Also common: Figma layers with unsupported blend modes or effects Unity can’t handle. Try importing a simple test with just basic rectangles first - if those work, you’ll know it’s your complex elements causing problems.