Voice actors from Baldur's Gate 3 demand stricter AI controls in gaming industry

I recently came across some news where the voice actors of Baldur’s Gate 3 are expressing concerns about the use of artificial intelligence in video games. They are advocating for better regulations and safeguards to prevent AI from replacing human talents in gaming.

This raises a question about the implications for future game development. Are other studios also opting for AI-generated voices instead of hiring actual actors? I’m interested in hearing if anyone has further information on this.

What are your thoughts on the possibility of AI taking over voice acting roles in games? Should regulations exist to ensure the security of human performers, or is it simply a natural progression in technology? I would really like to hear various perspectives on this matter, as it seems to be a significant concern for the gaming industry right now.

i totally get that! AI can help smaller studios, but yeah, it can’t match the depth of human emotion for sure. indie games often have their own charm, but some voices just don’t hit right. it’s a tough balance, really!

Been dealing with the same debates in our engineering teams. AI voice tech has gotten scary good this past year.

I’ve seen demos where you can’t tell the difference. Mobile game studios are using it for background NPCs and saving tons of money.

Here’s my take - the magic happens when human actors work WITH the tech instead of getting replaced. Use AI for placeholder dialogue during development, then bring in real talent for the final product.

The BG3 actors are right though. Once it’s cheaper and easier, bean counters will push for full AI replacement. Same pattern we’ve seen everywhere.

Regulations won’t stop it, but unions might negotiate some middle ground. Require disclosure when games use AI voices, or set minimum quotas for human performers on bigger projects.

Indie developers will embrace AI faster since voice acting budgets are brutal for small teams. AAA games might stick with humans longer - brand reputation matters more to them.

The voice acting controversy isn’t just about jobs. I’ve worked in game audio production, and AI voices can’t match the spontaneous creativity you get from live sessions. Voice actors improvise variations and suggest deliveries that developers never thought of - it genuinely makes games better. What worries me most? Everything’s gonna sound the same. AI trains on existing performances, so we’re heading toward a feedback loop where all characters sound identical. Gaming already sucks at diverse voice casting, and AI will make it worse unless training data gets carefully picked. But the tech has potential for localization. Instead of terrible dubbing, AI could create authentic performances in different languages while keeping the original actor’s intent. The trick is using it to boost human creativity, not replace it.