Can I manage mouse wheel actions in a headless browser?

I am searching for a method to manipulate the mouse wheel in order to emulate zoom actions during UI testing with Selenium in a headless environment. This is crucial for testing webGL images that are displayed solely on a canvas and aren’t accessible through the DOM. While I have successfully utilized pynput to control the mouse wheel on my desktop using a normal browser, it fails to work in headless mode. It seems that the mouse wheel control relies on screen coordinates, which do not exist when running headless. The events appear to trigger on my local screen rather than in the headless instance. Although I explored the ActionChains class in Selenium, which functions correctly for various actions like clicking and dragging in headless mode, I discovered it employs W3C UI events. I attempted to substitute the click() method with device button ‘4’ (presumed to correspond to the mouse wheel) instead of ‘0’, only to receive an error indicating button ‘4’ is not recognized. I have reached the brink of my understanding concerning Python, events, and Selenium, and I find it disheartening that there seem to be no documented attempts at this scenario, which raises doubts about its feasibility. Any insights, suggestions, or solutions would be greatly appreciated. Thank you, Sylvain.

You can leverage the WebDriver API to trigger JavaScript events directly, such as wheel events, which allows you to simulate mouse wheel actions. Here's a simple way to achieve this:

from selenium import webdriver

# Setup your browser driver
options = webdriver.ChromeOptions()
options.add_argument('--headless')
driver = webdriver.Chrome(options=options)

# Navigate to your target web page
driver.get('http://your-canvas-example.com')

# Define JavaScript for triggering a mouse wheel event
wheel_event_script = "var evt = new WheelEvent('wheel', {deltaY: -100}); document.querySelector('canvas').dispatchEvent(evt);"

# Execute the wheel event
driver.execute_script(wheel_event_script)

driver.quit()

This code creates a WheelEvent and dispatches it to the canvas. Adjust deltaY to control the zoom level. It's a handy way to simulate zoom effects without relying on traditional mouse interaction. Give this a try, and it should solve your issue in headless mode!

Hi Sylvain,

You're right in noting that headless browsers pose a unique challenge when it comes to simulating mouse wheel actions. However, you can handle this by sending JavaScript commands directly to manipulate the canvas or the element that you need to zoom in or out of.

If you're open to using execute_script in Selenium, here's a practical approach:

  1. Use execute_script to programmatically adjust the canvas element's scale. You'll be injecting a script that zooms the canvas based on your test parameters.
  2. Focus on controlling the scale transformation of the canvas by injecting JavaScript directly into the browser.

Here's a simple example of how you might achieve this:

from selenium import webdriver

# Setup your browser driver
options = webdriver.ChromeOptions()
options.add_argument('--headless')
driver = webdriver.Chrome(options=options)

# Navigate to your target web page
driver.get('http://your-canvas-example.com')

# JavaScript to zoom in the canvas
zoom_in_script = "document.querySelector('canvas').style.transform = 'scale(1.2)';"
driver.execute_script(zoom_in_script)

# JavaScript to zoom out the canvas
zoom_out_script = "document.querySelector('canvas').style.transform = 'scale(0.8)';"
driver.execute_script(zoom_out_script)

# Always remember to close the driver
driver.quit()

This approach directly manipulates the web page's DOM, allowing you to bypass the limitations of headless environments that don't support traditional mouse interactions. It grants you substantial control over the UI elements for your specific testing needs. I hope this method proves useful for your scenario.

Best,

David

Understanding your need to effectively simulate mouse wheel actions in a headless environment is crucial for testing purposes. While previous suggestions have addressed this using JavaScript to directly alter the canvas, another method worth considering involves manipulating the HTML5 canvas's internal attributes, such as its scale or transformation attributes, directly through JavaScript.

This alternative approach focuses on engaging with the canvas using its getContext() method, allowing precise control over rendering details without traditional mouse wheel actions.

Here's how you can incorporate this method in your testing:

from selenium import webdriver

# Setup your browser driver
options = webdriver.ChromeOptions()
options.add_argument('--headless')
driver = webdriver.Chrome(options=options)

# Navigate to your target web page
driver.get('http://your-canvas-example.com')

# JavaScript to access the canvas context and modify scaling
context_script = """
var canvas = document.querySelector('canvas');
var ctx = canvas.getContext('2d');
ctx.scale(1.5, 1.5); // Adjust the scale as needed
ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear the canvas
// Redraw your canvas content here if needed
"""

driver.execute_script(context_script)

driver.quit()

This script demonstrates how to scale the canvas content by adjusting the transformation matrix in the 2D rendering context. By first clearing the canvas and then invoking the scale() method, you can effectively zoom in on your desired view. Adjust the scaling factors as necessary to achieve the desired zoom level.

This technique offers a programmatic way to alter view properties within the headless browser, providing you with granular control over your test scenarios. Additionally, be sure to redraw the content post-transformation to visualize changes appropriately.