Hey everyone! I’m working on a small project to challenge myself. I want to make a simple mining simulator game using only JavaScript. The catch is I’m limiting myself to just 200 lines of code.
I’m thinking of calling it “Ore Rush” or something like that. The basic idea is that players click to mine resources, upgrade their tools, and try to become the richest miner.
Has anyone tried making a game like this before? I’d love to hear your thoughts on what features I should include or any tips for keeping the code compact. Also, if you have suggestions for making it more fun or addictive, I’m all ears!
Thanks in advance for any advice you can share!
I’ve worked on compact JavaScript games before, and here’s what I found effective for a mining simulator:
Focus on core mechanics: mining, upgrading, and resource management. Use a single updateDisplay() function to refresh the UI, saving lines.
For upgrades, create an object with upgrade types as keys and their costs/effects as values. This approach is both efficient and easy to expand.
To add depth without bloating code, implement a simple crafting system where players combine resources for valuable items.
Consider using Web Workers for background calculations if you need more complex logic without impacting performance.
Remember to optimize your code ruthlessly. Every character counts when you’re aiming for 200 lines. Good luck with your project!
hey, cool idea! i made a clicker game once. my advice: use short variable names and arrow functions to save space. for upgrades, try an array of objects with price and multiplier props. don’t forget to add some randomness to keep it fun - maybe rare ores that give big bonuses? good luck with ur project!
I’ve actually created a similar mining game before, and I can share some insights. First, focus on the core loop: mine, upgrade, repeat. That’s your bread and butter. For compactness, use object literals to store upgrade costs and effects. Implement a simple inventory system using an array or object.
One trick I used was to combine similar functions. For example, instead of separate functions for each tool upgrade, create a single upgradeTools() function that takes parameters. This saved a ton of lines.
To make it addictive, add random events like finding rare gems or cave-ins. Use setInterval() for passive income from hired miners. Don’t forget to implement save/load using localStorage.
Lastly, consider using bitwise operations for certain calculations. It’s not always readable, but it can save space in a pinch. Good luck with your project!