Hey everyone! I’m excited to share a project I’ve been working on. I made an app that takes API endpoints and turns them into MCP (Minecraft Coder Pack) tools. It’s been a fun challenge, and I think it could be really useful for modders.
Has anyone else tried something similar? I’d love to hear about your experiences or get some feedback on my approach. What do you think are the most important features for a tool like this?
Also, I’m wondering about potential use cases I might not have considered. If you’ve worked with MCP before, how do you think this kind of conversion tool could fit into your workflow?
Thanks in advance for any insights or suggestions!
That’s an intriguing project, mikechen. I’ve worked extensively with MCP and API integrations, and I can see the potential value in automating this conversion process. One crucial aspect to consider is handling different API authentication methods, as Minecraft mods often need to interact with various external services. Have you implemented support for OAuth, API keys, or other auth mechanisms? Additionally, ensuring the generated MCP utilities are optimized for Minecraft’s tick system could greatly enhance their performance in-game. From my experience, proper error handling and logging are also vital for debugging mods in a Minecraft environment. Keep up the good work – tools like this can significantly streamline the modding workflow.
cool idea! i’ve messed with MCP but never thought to automate API stuff. does it handle rate limiting? that’s always a pain with minecraft mods. also, how flexible is it for different API formats? some are pretty weird. might be worth adding som kinda plugin system so ppl can extend it.
Wow, this sounds like a game-changer for Minecraft modding! I’ve been in the modding scene for years, and handling API integrations has always been a bit of a headache. Your tool could save a ton of time and effort.
One thing I’d suggest focusing on is cross-version compatibility. Minecraft updates can break mods pretty easily, so if your tool can generate utilities that work across multiple MC versions, that’d be huge.
Also, have you considered adding support for websockets? Real-time data streams could open up some cool possibilities for dynamic mods.
From my experience, documentation is key. Maybe include some auto-generated docs for the utilities? It’d help modders understand and use them more effectively.
Keep iterating on this. Tools like yours are what push the modding community forward!