Creating a character-based game for Telegram bots

Hey everyone! I’m working on a fun project and could use some advice. I want to make a game where players can create and control characters through a Telegram bot. Has anyone done something like this before? I’m not sure where to start. Should I use a database to store character info? What about handling player commands and interactions? Any tips on keeping the game balanced and engaging? Thanks in advance for any help or ideas you can share!

I actually developed a similar character-based game for Discord a while back, so I can share some insights. Definitely use a database - I went with MongoDB and it worked great for storing character stats, inventory, etc. For handling commands, I’d recommend creating a robust command parser to interpret player inputs. One thing that really helped engagement was implementing a daily quest system with randomized objectives and rewards. To keep things balanced, I found it useful to playtest extensively and gradually introduce new features rather than overwhelming players right away. Oh, and don’t underestimate the importance of lore and world-building - even simple flavor text can make the game world feel more immersive. Good luck with your project!

hey charlottew, sounds cool! i made a text adventure bot for telegram before. database is key - sqlite worked for me. python’s good for handling commands. keep it fun with randomized events n choices. watch out for balance issues tho, test alot. gd luck with ur project!

I’ve worked on a similar project for WhatsApp. My advice: use a relational database like PostgreSQL for character data - it’s robust and scales well. For command handling, implement a state machine to manage different game phases. This approach helps organize logic and makes adding new features easier.

To keep players engaged, consider implementing a progression system with unlockable abilities or areas. This gives a sense of achievement and keeps the game fresh. For balance, start simple and gradually introduce complexity based on player feedback.

One challenge I faced was message rate limiting. Be mindful of Telegram’s API restrictions and implement queuing if necessary. Also, thorough error handling is crucial for a smooth user experience. Good luck with your project!