Creating Audio Effects with Plain JavaScript and Browser APIs

Hey everyone, I’m trying to make some cool sound effects for my web project. I want to do it all with regular JavaScript and the built-in browser stuff. No fancy libraries or anything.

I’ve been messing around with the Web Audio API, but I’m not sure how to get the effects I want. Has anyone here done something similar? I’m looking to create things like echoes, distortion, or maybe even a simple synthesizer.

If you’ve got any tips or code snippets to share, that would be awesome. I’m pretty new to audio programming, so even basic examples would help a lot. Thanks in advance!

hey jack, i’ve messed with web audio api too. for echoes, check out delaynode. distortion? wavestaper node’s ur friend. synth? oscillatornode’s the way to go.

connect everything right or you’ll hear squat. don’t forget to resume audiocontext after user input.

lemme know if u need more help, happy to share some code examples!

I’ve dabbled with the Web Audio API for a project last year, and it’s quite powerful once you get the hang of it. For echoes, you’ll want to look into the DelayNode. It’s pretty straightforward to set up. Distortion can be achieved using a WaveShaperNode with a custom curve function. As for a simple synthesizer, start with an OscillatorNode and experiment with different waveforms.

One tip: always remember to connect your nodes in the right order, from source to destination. It’s easy to miss a connection and wonder why you’re not hearing anything. Also, be mindful of the audio context’s state – you might need to resume it after user interaction due to autoplay policies.

If you’re struggling with specific effects, let me know, and I can try to provide more detailed guidance.

I’ve been down this road before, and let me tell you, the Web Audio API can be a bit of a beast at first. But once you get it, it’s incredibly rewarding. For echoes, the DelayNode is your go-to, but don’t forget to play with the feedback to get that repeating effect. Distortion was tricky for me until I figured out the WaveShaperNode - the key is in crafting the right curve function.

For a simple synth, start with an OscillatorNode, but don’t stop there. Try chaining it with a GainNode for volume control and an ADSR envelope for more realistic instrument sounds. One thing that really helped me was visualizing the audio graph - it makes connecting nodes much clearer.

Watch out for the gotchas, though. Browser autoplay policies can be a pain, so always trigger your audio from a user action. And if you’re not hearing anything, double-check your connections - I’ve lost count of how many times I’ve forgotten to connect to the destination!