Creating endless grid background in Fabric.js similar to collaborative whiteboard tools

Hello everyone!

I’m working on building a drawing application using Fabric.js and need help with creating an endless grid background that behaves like those found in collaborative whiteboard platforms.

What I’m trying to achieve:

I want to create a canvas with an infinite grid pattern that responds dynamically to user interactions. The grid should feel seamless and perform well even during intensive operations.

Key features I need to implement:

  1. Zoom functionality - The grid cells should scale appropriately when users zoom in or out of the canvas.
  2. Pan support - Moving around the canvas should shift the grid pattern smoothly.
  3. Responsive sizing - When the browser window changes size, the grid should adapt to fill the new canvas dimensions.

I’ve searched through various tutorials and examples but most either lack the zoom/pan capabilities or have performance issues. Has anyone successfully implemented something similar? I’d really appreciate any guidance on best practices or efficient approaches for this type of feature.

Thanks in advance for any help!

hey! i did smth similar for a client b4. try using fabric’s viewport transform to calc grid offset and just redraw what’s visible. instead of the whole infinite grid, render only lines in view based on canvas bounds and zoom level. its way smoother than my 1st try where i rendered everything upfront.

I just worked on something similar. Skip background images - override the _renderBackground method in your canvas class instead. Draw grid lines directly on the context with ctx.strokeStyle and basic line drawing.

Here’s the trick: divide your base grid size by current zoom factor for spacing, then use modulo operations on viewport translation to find where to start drawing. No caching headaches, and you get perfect pixel alignment during transforms.

Performance is actually great since you’re just drawing simple lines. Plus it handles responsive sizing automatically when canvas dimensions change. Don’t forget to call renderAll() after viewport changes to redraw the grid.

I built this exact feature last year for a project management tool. The trick is using Fabric.js’s background image functionality with a dynamically generated grid pattern. Write a function that generates grid lines based on your current zoom level and viewport position, then set it as the canvas background using setBackgroundImage. Cache grid patterns at different zoom levels - this stops constant regeneration when users interact with the canvas. The viewport transform matrix gives you exact coordinates for calculating which grid sections need rendering. Throttle your redraw function during pan operations or you’ll get lag. This approach handled thousands of objects without any performance issues for me.