Creating rain droplet sounds with Web Audio API

I’m working on a project to make rain sounds using the Web Audio API in JavaScript. I’ve got the low rumbling part down, but I’m stuck on the high-frequency noise for the rain droplets. Right now, it sounds too much like white noise and not enough like individual drops.

I’m looking for a way to make it sound more like crackling. You know, that pitter-patter sound you hear when it’s raining. I’ve tried messing around with filters and gain nodes, but I can’t quite get it right.

Here’s a snippet of what I’ve tried so far:

let context = new AudioContext();
let highpass = context.createBiquadFilter();
highpass.type = 'highpass';
highpass.frequency.setValueAtTime(5000, context.currentTime);

let gain = new GainNode(context);
gain.gain.value = 0.05;

// Connect noise source to highpass filter and gain
// ... (code to create and connect noise source)

highpass.connect(gain);
gain.connect(context.destination);

Any tips on how to make it sound more like individual droplets? I’m pretty new to audio programming, so any help would be awesome. Thanks!

hey there! i’ve messed around with rain sounds before. have u tried using short bursts of noise instead of continuous? maybe use an envelope generator to create quick spikes in volume. also, layering different frequencies could help. experiment with different filter settings too. good luck with ur project!

As someone who’s dabbled in audio programming, I can relate to your struggle. One technique that worked wonders for me was using granular synthesis. Essentially, you create tiny ‘grains’ of sound, each representing a single raindrop.

Try this: Generate short bursts of filtered noise (20-50ms) and apply a quick amplitude envelope to each. Randomize the timing between these bursts, their pitch, and intensity. This mimics the randomness of real raindrops.

Also, consider using a combination of different noise colors. White noise for the overall rain sound, and pink or brown noise for individual drops can add depth.

Lastly, don’t underestimate the power of reverb. A subtle reverb can simulate the sound of raindrops hitting various surfaces, enhancing the realism. Keep tweaking and listening - you’ll get there!

I’ve encountered similar challenges when working on audio projects. One effective approach is to use multiple oscillators with different frequencies and amplitudes, each triggered at random intervals. This can create a more realistic raindrop effect.

Consider implementing a function that generates short, percussive sounds with slight variations in pitch and duration. You can achieve this by applying an exponential decay envelope to each ‘droplet’ sound. Additionally, experimenting with different noise types (e.g., pink noise instead of white noise) might yield more natural results.

Remember to modulate the overall intensity to simulate changes in rainfall intensity. This adds dynamism to your audio and enhances realism. Keep iterating and trust your ears - sometimes small adjustments can make a significant difference in the final output.