Cross-platform compatibility: Developing Objective-C CLI tools for macOS and Linux

Hey folks, I’m thinking about creating a command-line tool using Objective-C and Foundation classes on my Mac. But here’s the catch: I might need to run it on Linux servers later. I know Objective-C can work on Linux, but I’m worried about API differences.

I’ve heard about GNUstep for Linux compilation, but how can I check which APIs are available? For example, if I use a newer Foundation class from macOS Lion, will it work with GNUstep?

Basically, I want to make sure my app can actually run on Linux, not just in theory. Any tips on how to ensure compatibility or check API coverage between macOS and Linux (GNUstep)? Thanks for your help!

I’ve been down this road before, and it’s not as straightforward as one might hope. While Objective-C can indeed run on Linux, the API differences between macOS and GNUstep can be a real headache.

In my experience, sticking to older, core Foundation classes gives you the best shot at cross-platform compatibility. Newer APIs from recent macOS versions are often not available or behave differently in GNUstep.

One approach that worked for me was setting up a Linux VM on my Mac and compiling with GNUstep there. This allowed me to catch compatibility issues early and adjust my code accordingly. It’s a bit of extra work, but it saved me countless hours of debugging later on.

Another tip: consider using conditional compilation with preprocessor directives to handle platform-specific code. This way, you can maintain a single codebase while accommodating differences between macOS and Linux.

Ultimately, achieving true cross-platform compatibility with Objective-C can be challenging. If portability is a major concern, you might want to consider alternatives like C++ or even Go for CLI tools.

Having worked on cross-platform Objective-C projects, I can say it’s quite challenging. GNUstep provides a solid foundation, but it’s not a perfect mirror of Apple’s frameworks. My advice would be to start by thoroughly reviewing GNUstep’s documentation to understand its capabilities and limitations.

One practical approach is to develop your tool using only the most basic Foundation classes that are well-supported across platforms. This might mean sacrificing some conveniences, but it greatly improves your chances of successful Linux deployment.

I’d also recommend setting up a continuous integration pipeline that compiles and tests your code on both macOS and Linux environments. This will help you catch compatibility issues early in the development process.

Remember, the goal is to find a common subset of functionality that works reliably on both platforms. It may require some compromises, but it’s certainly achievable with careful planning and testing.

been there, done that. GNUstep’s a pain, tbh. ur best bet? stick to basic Foundation stuff. anything fancy from newer macOS? forget it on Linux.

my advice: set up a Linux box or VM. test as u go. saves headaches later.

oh, and maybe rethink Obj-C for cross-platform. C++ or Go might be easier in the long run.