Hey everyone, I’m having trouble with my Discord bot’s music playback. I’m using yt_dlp to fetch songs, but they keep cutting off before finishing. Here’s what my play command looks like:
@bot.command()
async def play_song(ctx, *, search):
if ctx.guild.id not in song_queue:
song_queue[ctx.guild.id] = []
with yt_dlp.YoutubeDL(ytdl_opts) as downloader:
data = downloader.extract_info(search, download=False)
track = data['entries'][0] if 'entries' in data else data
song_url = track['url']
song_queue[ctx.guild.id].append(song_url)
if not ctx.voice_client:
vc = await ctx.author.voice.channel.connect()
else:
vc = ctx.voice_client
for song in song_queue[ctx.guild.id]:
vc.play(discord.FFmpegPCMAudio(song))
song_queue[ctx.guild.id].remove(song)
I tried adding some options to fix the disconnection issue, but I’m getting an error about unexpected arguments. Any ideas on how to keep the music playing without cutting off? Thanks!
I’ve encountered similar issues with Discord bots and music playback. One effective solution is to implement a callback function for continuous playback. Here’s a basic example:
def play_next(error):
if song_queue[ctx.guild.id]:
next_song = song_queue[ctx.guild.id].pop(0)
ctx.voice_client.play(discord.FFmpegPCMAudio(next_song), after=play_next)
@bot.command()
async def play_song(ctx, *, search):
# Your existing code to add songs to the queue
if not ctx.voice_client.is_playing():
play_next(None)
This approach ensures that songs play continuously without cutting off. It’s also crucial to handle network issues and implement proper error logging. Consider using asyncio.Queue for better queue management. Lastly, make sure all your libraries are up-to-date, as newer versions often include fixes for such issues.
I’ve dealt with similar issues when building my own Discord music bot. The problem likely stems from how you’re managing the song queue and playback.
One solution that worked for me was implementing a recursive play function. Here’s a simplified version:
def play_next(ctx):
if song_queue[ctx.guild.id]:
current_song = song_queue[ctx.guild.id].pop(0)
ctx.voice_client.play(discord.FFmpegPCMAudio(current_song),
after=lambda e: play_next(ctx))
@bot.command()
async def play_song(ctx, *, search):
# Your existing code to add songs to the queue
if not ctx.voice_client.is_playing():
play_next(ctx)
This approach ensures continuous playback by automatically moving to the next song when one finishes. It also helps prevent the bot from disconnecting prematurely.
Additionally, make sure you’re handling network issues and timeouts properly. You might want to add error handling and reconnection logic to improve stability.
Lastly, consider using a dedicated async queue library like asyncio.Queue
for better queue management. It can help avoid race conditions and make your code more robust.
yo, i had this problem too. try using a callback function when the song ends to play the next one. something like:
def play_next(error):
if len(song_queue[ctx.guild.id]) > 0:
next_song = song_queue[ctx.guild.id].pop(0)
vc.play(discord.FFmpegPCMAudio(next_song), after=play_next)
vc.play(discord.FFmpegPCMAudio(song_url), after=play_next)
this should keep it goin without cuttin off. good luck!