Encountering AttributeError with OpenAI Gym Rendering in TensorFlow

I’m facing an error when executing a reinforcement learning code with TensorFlow and OpenAI Gym. The issue arises when the environment attempts to render the output visually.

Setup Code:

Creating the Environment:

import tensorflow as tf
import gym
import numpy as np
import matplotlib.pyplot as plt
import os

game_environment = gym.make('CartPole-v1')

Basic Agent Class:

class SimpleAgent:
    def __init__(self, action_size, state_dimension):
        weight_initializer = tf.contrib.layers.xavier_initializer()
        
        self.input_state = tf.placeholder(dtype=tf.float32, shape=[None, state_dimension])
        
        # Layers of the neural network
        hidden_layer1 = tf.layers.dense(self.input_state, 16, activation=tf.nn.relu, kernel_initializer=weight_initializer)
        hidden_layer2 = tf.layers.dense(hidden_layer1, 16, activation=tf.nn.relu, kernel_initializer=weight_initializer)
        
        # Output layer setup
        action_logits = tf.layers.dense(hidden_layer2, action_size, activation=None)
        self.action_probabilities = tf.nn.softmax(action_logits)
        self.selected_action = tf.argmax(self.action_probabilities, axis=1)
        
        # Establishing the training input
        self.reward_placeholder = tf.placeholder(shape=[None, ], dtype=tf.float32)
        self.action_placeholder = tf.placeholder(shape=[None, ], dtype=tf.int32)
        
        action_one_hot = tf.one_hot(self.action_placeholder, action_size)
        loss = tf.nn.softmax_cross_entropy_with_logits(logits=action_logits, labels=action_one_hot)
        self.loss_value = tf.reduce_mean(loss * self.reward_placeholder)

Training Process:

num_episodes = 500
max_steps_per_episode = 5000

with tf.Session() as session:
    session.run(tf.global_variables_initializer())
    
    for episode in range(num_episodes):
        state = game_environment.reset()
        
        for step in range(max_steps_per_episode):
            if episode % 10 == 0:
                game_environment.render()  # ERROR OCCURRING HERE
            
            # Calculate action probabilities
            action_probs = session.run(simple_agent.action_probabilities, 
                                       feed_dict={simple_agent.input_state: [state]})
            action_selected = np.random.choice(range(action_size), p=action_probs[0])
            
            next_state, reward, done, _ = game_environment.step(action_selected)
            state = next_state
            
            if done:
                break

Error Description:

AttributeError: 'NoneType' object has no attribute 'set_current'

This problem arises in the rendering process when game_environment.render() is executed. The traceback indicates the error occurs within the pyglet window rendering functions.

System Information:

  • HP Pavilion laptop
  • Intel i7 CPU
  • 8GB RAM
  • AMD Radeon graphics
  • TensorFlow version 1.4.0
  • OpenAI Gym version 0.10.5
  • Python version 3.6.5

The training algorithm runs smoothly if I exclude the render calls, but I would like to visualize the output. Has anyone else experienced this rendering problem?

This rendering issue is typically related to display backend problems, especially on laptops with dual graphics setups like yours. I’ve encountered similar AttributeError issues when running Gym environments on systems without proper display configuration. The problem usually stems from OpenGL context creation failing when pyglet tries to initialize the rendering window. Try setting the display backend explicitly before importing gym by adding import os and os.environ['SDL_VIDEODRIVER'] = 'software' at the very beginning of your script. Additionally, since you’re on a system with AMD graphics, there might be driver compatibility issues with OpenGL. Another workaround is to use the ‘rgb_array’ mode instead of the default human rendering mode by calling game_environment.render(mode='rgb_array') and then displaying the returned array with matplotlib. This bypasses the problematic window creation entirely while still allowing you to visualize the environment.

This AttributeError typically happens when the OpenGL context fails to initialize properly during pyglet’s window creation process. I’ve seen this frequently on laptops with hybrid graphics configurations where the system struggles to determine which GPU to use for rendering. Since you’re using TensorFlow 1.4.0 with an older gym version, there might be compatibility issues between the rendering pipeline and your system’s graphics drivers. One approach that resolved this for me was updating the AMD graphics drivers to the latest version and ensuring that Python is using the dedicated GPU rather than integrated graphics. You can force this through AMD’s control panel by adding your Python executable to the high-performance GPU list. Another solution is to modify your environment creation by specifying render parameters upfront with gym.make('CartPole-v1', render_mode='human') if your gym version supports it, or downgrading pyglet to version 1.2.4 which had better compatibility with older systems. The rendering works fine without the render calls because no OpenGL context needs to be established.

I ran into this exact error on my Ubuntu machine with integrated graphics. The issue occurs because pyglet can’t establish a proper OpenGL context, which is common in headless environments or systems with graphics driver conflicts. Your AMD Radeon setup might be conflicting with the default OpenGL implementation that gym expects. Before creating your environment, try adding import pyglet and pyglet.options['shadow_window'] = False to disable shadow window creation. If that doesn’t work, you can force software rendering by setting export MESA_GL_VERSION_OVERRIDE=3.3 in your terminal before running the script. I also found that updating to a newer gym version (0.15+) resolved many of these rendering inconsistencies since they improved the pyglet integration. As a last resort, you could wrap the render call in a try-except block to catch the AttributeError and continue training without visualization when the display fails.

had same issue on my windows machine with nvidia/intel combo. the problem is usualy gym trying to create a window when there’s no proper display context. quick fix that worked for me was installing the proper pyglet version - try pip install pyglet==1.3.2 since newer versions sometimes break with older gym. also check if your running this in jupyter or some ide that might interfere with window creation.