Wow, the latest Figma updates are pretty cool! They’ve added some neat stuff that we’ve been wanting for a while. That new Figma Make thing looks super powerful too.
But here’s the thing: I was really hoping for some big upgrades to the main prototyping tools. You know, to make them as good as what you can do in other apps like Protopie or Principle.
As designers, we need to keep our design files and prototypes together. Our design systems are getting more complex, so our prototypes need to follow the same rules and update easily.
The problem is, to make really detailed interactions with specific animations, we still have to copy our designs into other tools. Simple things like scroll effects that are easy in other apps are still impossible in Figma.
And now they’re diving into AI coding stuff instead…
Anyone else feeling a bit let down by this? What do you think?
yeah, i get what ur saying. figma’s new stuff is cool n all, but the prototyping side is still lacking. i’ve been using axure for the complex stuff, which is a pain but works. maybe figma’s focusing on other things cuz they think AI will handle prototyping soon? who knows. it’s frustrating tho, especially when clients want fancy interactions.
i feel ya, dancingbird. figma’s new stuff is cool, but the prototyping tools are still kinda meh. i’ve been using framer for more complex interactions lately. it’s a bit of a pain to switch back and forth, but it gets the job done. maybe figma will catch up eventually? fingers crossed!
I get where you’re coming from about Figma’s prototyping limitations. In my experience, it’s been a bit of a mixed bag. While Figma’s great for quick mockups and basic interactions, I’ve found myself turning to Principle for more advanced animations and transitions.
One workaround I’ve been using is to create ‘placeholder’ interactions in Figma, then recreate the more complex stuff in Principle. It’s not ideal, but it helps keep the design and prototype somewhat linked. Plus, it makes it easier to update both when changes inevitably come down the pipeline.
That said, I’m a bit surprised Figma hasn’t put more emphasis on beefing up their prototyping tools. It seems like a natural next step, especially with how central prototyping has become to the design process. Maybe they’re betting on the AI coding features to somehow fill that gap? Time will tell, I suppose.
I share your frustration with Figma’s prototyping limitations. While the new features are impressive, the lack of advanced prototyping capabilities is a significant drawback. In my experience, this gap often leads to a disjointed workflow, especially when presenting to stakeholders who expect high-fidelity prototypes. I’ve found that using a combination of Figma for design and Axure for complex prototyping helps bridge this gap, though it’s not ideal. It’s surprising that Figma hasn’t prioritized these improvements, given the increasing demand for sophisticated interaction design in our field. Perhaps their focus on AI and coding features indicates a shift in their product strategy, which may not align with the needs of many UX designers.