This is kinda a continuation of the question about the setvariables. But it would be nice to have something that scans through all the nodes in my scenario/nodul and finds variables that are being referenced that don’t actually exist anymore.
Ie if I change things slightly in a javascript node near the top and forget that one down the bottom references something from it’s output, rather than going through each JS node and manually checking if there is anything that has broken, it’d be great if there was something that just goes through them all and finds variables referencing something that doesn’t exist.
The idea sounds good. I’ll add it to the feature request section, and team review it later.