How to implement 2D scrolling for widget placement in Flutter?

Hey everyone! I’m new to Flutter and I’m trying to figure out how to create a 2D scrolling feature in my app. I want to be able to place widgets on a canvas and scroll in all directions - up, down, left, right, and even diagonally. It’s kind of like what you see in some design tools.

I’m not looking for the exact code, but I’d really appreciate some pointers on which widgets I should be using or what kind of approach I should take. I’m a bit lost on where to start, to be honest.

Has anyone done something similar before? What would be the best way to tackle this? Any tips or advice would be super helpful!

Thanks in advance for your help. I’m excited to learn more about Flutter and hopefully get this working!

I’ve actually implemented something similar in one of my projects. From my experience, a combination of CustomScrollView and Slivers works well for this kind of 2D scrolling.

You can create a SliverList or SliverGrid to hold your widgets, then nest that inside a CustomScrollView. This approach gives you fine-grained control over scrolling behavior in both directions.

One trick I found useful was to set the scrollDirection to Axis.horizontal for the CustomScrollView, then use a nested ListView with vertical scrolling for each column. This creates the illusion of free 2D movement.

For widget placement, I’d suggest looking into the Positioned widget within a Stack. This allows you to precisely position child widgets.

It takes some tweaking to get right, but once you do, it’s quite powerful. Hope this helps point you in the right direction!

yo emcarter! for 2d scrolling, try using interactiveviewer widget. it lets u pan and zoom content. wrap ur widgets in a stack inside interactiveviewer. u can customize gestures and set boundaries. check out gesturedetector too for more control. good luck with ur project!

For implementing 2D scrolling with widget placement in Flutter, I’d recommend exploring the SingleChildScrollView widget with a child Container of fixed dimensions. This approach allows scrolling in both directions.

Set the Container to a size larger than the screen, then use a Stack as its child to position your widgets freely. You can employ the Positioned widget within the Stack for precise placement.

To enhance user experience, consider adding a GestureDetector for custom touch interactions. This can help with dragging widgets or detecting taps on specific areas.

Remember to optimize performance by only rendering visible widgets, especially if you’re dealing with a large number of elements. The ListView.builder constructor can be useful for this purpose.

Lastly, don’t forget to test thoroughly on different screen sizes to ensure consistent behavior across devices.