I’m working on an app that downloads files from Google Drive. The basic download functionality is working, but I want to add a progress bar to show the download status. Here’s a simplified version of my current code:
[downloader startDownloadWithCompletion:^(NSData *fileData, NSError *error) {
if (!error) {
NSLog(@"Download complete!");
[self.delegate fileDownloadFinished:fileData forFile:fileInfo];
} else {
NSLog(@"Download failed: %@", error.localizedDescription);
}
}];
This code successfully downloads the file, but it doesn’t provide any progress information. What’s the best way to track the download progress and update a progress bar? Are there any specific methods or delegates I should be using with the Google Drive SDK to get progress updates during the download process? Any help or code examples would be really appreciated!
I implemented download progress for Google Drive files in a recent project and found that the key was to use the GTMSessionFetcher class from the Google APIs Client Library. You create a fetcher for the download and assign a downloadProgressBlock to update the UI with progress information. The block reports the total bytes downloaded and the expected file size, allowing you to calculate a percentage for your progress bar. It is essential to dispatch UI updates to the main queue and consider a cancel option for lengthy downloads. This method provided smooth progress updates with minimal overhead.
I’ve been through this exact situation with Google Drive downloads. What worked wonders for me was implementing NSURLSession with a custom delegate. It gives you fine-grained control over the download process and progress updates.
Here’s the gist of it:
- Set up an NSURLSessionDownloadTask with a custom delegate.
- Implement the URLSession:downloadTask:didWriteData:totalBytesWritten:totalBytesExpectedToWrite: delegate method.
- Calculate progress percentage and update your UI accordingly.
This approach allowed me to create a smooth, responsive progress bar that accurately reflected the download status. It’s a bit more work upfront, but the level of control you get is worth it. Plus, it integrates well with the rest of the iOS ecosystem if you’re building a native app.
Just remember to handle edge cases like connection drops and to give users a way to cancel long downloads. Trust me, your users will appreciate the extra effort!
hey man, i had the same issue. try using GTMSessionFetcher and set a downloadProgressBlock. it’ll give u the bytes downloaded and total size. just remember to update ur UI on the main queue. something like:
fetcher.downloadProgressBlock = ^(int64_t bytesWritten, int64_t totalBytesWritten, int64_t totalBytesExpectedToWrite) {
// update progress here
};
hope this helps!