How to organize Discord bot commands in separate files using C#

I’m working on creating a Discord bot using C# and I want to know if there’s a way to put each command in its own separate file. Right now everything is getting pretty messy with all the commands in one place. I think it would be much better if I could split them up because then I could easily find specific commands when I need to fix bugs, turn off individual commands for testing, and keep my code more organized overall. I’ve seen some examples where people use modules or classes but I’m not sure how to set that up properly. Can someone explain how to structure this kind of project? I’m still pretty new to C# programming so a simple explanation would be really helpful. Is there a standard way that most developers organize their Discord bot commands?

I typically structure my commands by creating a separate class for each category using Discord.NET’s CommandService. It’s essential to set up a command handler that automatically loads all command classes at runtime. Each command class should inherit from ModuleBase, with [Command] and [Summary] attributes placed above your methods for clarity. I separate them into folders based on functionality—like ModerationCommands.cs and FunCommands.cs. A common mistake is forgetting to call CommandService.AddModulesAsync() in your main program, as this is crucial for your bot to recognize commands from the individual files.

I create a Commands folder in my project and put each command group in its own class file. Each class inherits from ModuleBase and uses the [Group] attribute to group related commands. Make sure your main bot file can discover these command modules automatically at startup. I initially had issues because I forgot to register the command service in my dependency injection container, but once I fixed that, everything became much cleaner. Pro tip: stay consistent with naming conventions across all command files - it makes debugging way easier later. Discord.NET docs have decent examples of this pattern if you need a reference.

drop everything in a “modules” folder - that’s the easiest way. each command class inherits from ModuleBase and you’ll need [Command(“commandname”)] above your methods. i name mine AdminModule.cs, GameModule.cs, stuff like that. don’t forget await commands.AddModulesAsync() in startup or nothing works lol