How to use conditional compilation for different project types in Visual C#?

Hey everyone, I’m working on a C# project and I need some help with conditional compilation. I know we can use #ifdef DEBUG for debug/release modes, but I’m wondering if there’s a similar way to check the project type.

Is there a preprocessor directive or something that lets us write different code based on whether we’re building an executable, library, or Windows executable? For example, I’d love to do something like this:

#if EXE
    // Code for regular executable
#elif LIB
    // Code for library
#elif WINEXE
    // Code for Windows executable
#endif

Does anyone know if this is possible or if there’s a better way to handle different project types? Thanks in advance for any tips or suggestions!

hey there, i’ve dealt with this before. instead of using built-in directives, you can define custom symbols in your project settings. go to project properties > build > conditional compilation symbols and add EXE, LIB, or WINEXE. then use em like #if EXE. just be careful not to overuse it, it can make maintenance tricky. good luck!

I’ve handled this situation before. There isn’t a built-in preprocessor directive for distinguishing among an executable, library, or Windows executable as there is for DEBUG/RELEASE. My solution was to manually add custom symbols in the project properties. I went into the build settings and added symbols like EXE, LIB, or WINEXE, which then allow conditional compilation. While this method works, it’s a manual process that can complicate code maintenance if overused. Often, alternative design patterns such as interfaces or inheritance might offer a cleaner solution.

While custom symbols can work, I’d suggest considering a more flexible approach. In my experience, dependency injection has proven invaluable for managing different project types. You could create interfaces for the functionality that varies between project types, then implement these interfaces differently for each type. This approach keeps your codebase cleaner and more maintainable in the long run. It also makes unit testing easier, as you can mock these interfaces. If you absolutely need compile-time differentiation, look into using build configurations instead of symbols. They’re more robust and integrate better with CI/CD pipelines.