During development, a similar situation occurred when the image did not render as expected on the canvas. In my experience, besides ensuring that the canvas dimensions are set in HTML attributes, it proved important to confirm that the canvas element was not being resized by any external CSS or layout changes after the image had already loaded. Verifying that the onload event is indeed triggering after the image is completely available is critical. I found that careful ordering of events and confirming the absence of conflicting styles resolved the issue effectively.
In my experience, the issue often stems from improperly defined canvas dimensions. Without explicit width and height settings, the image could appear incomplete or distorted. I had a similar problem where the canvas defaulted to a small size, which made the actual image render only a small portion. Ensuring that the canvas dimensions are set in either the HTML or at the start of your JavaScript code resolved the issue. Moreover, verifying that the base-64 string is complete and correctly formatted can prevent such rendering problems.
hey, try setting canvas dimensions directly in your html or js. i had a similar issue when the canvas was inited with small def size. also make sure image is fully loaded before drawing. sometimes a slight delay fixes the problem.
I encountered a similar situation when working with canvas in a web project. Indeed, it turned out that ensuring the canvas was properly sized at the start of the script was crucial. Even though the code seemed fine, I noticed that CSS styles or delayed element rendering sometimes altered the canvas dimensions unexpectedly. In my case, verifying that the base64 data was complete and confirming that the image load event fired after all necessary dimensions were set made all the difference. Carefully checking these elements allowed the image to render fully on the canvas without being cropped.
hey, check if css is messing the dims. i solved a similar issue by settin fixed widths and heights inline. sometimes a tiny delay before draw helps too. good luck!