Latest Four Ascendancy Classes Revealed: Naturalist, Oracle of Shadows, Noble, and Marionette Master

Hey everyone! Just saw that four brand new ascendancy classes got announced and I wanted to discuss them with the community. The new classes are called Naturalist, Oracle of Shadows, Noble, and Marionette Master. Each one seems to have really unique mechanics and playstyles compared to what we’ve seen before. I’m particularly interested in how these will change the current meta and which builds might work best with each class. Has anyone had a chance to theory craft any interesting combinations yet? I’m thinking the Noble class might have some crazy synergies with existing gear setups. Would love to hear your thoughts on these new additions and which one you’re most excited to try out when they become available.

The Marionette Master grabbed my attention right away. Managing all those puppet mechanics manually during intense fights looks like absolute hell.

I’ve dealt with this before in games with multiple minions or summons. The micromanagement gets overwhelming fast when you’re trying to optimize damage while dodging stuff.

This is where automation saves you. Set up workflows to handle puppet positioning and ability rotations automatically. I’ve used similar setups for complex spell rotations in other games - it’s a game changer.

Oracle of Shadows could use automated decision trees for shadow spell combos too. Why manually track cooldowns and casting sequences when you can automate it?

For Noble class, automated resource management would be clutch. Those aristocratic abilities probably have weird resource costs perfect for automated optimization.

Best part? Create different automation profiles for different situations. Solo play, group content, boss fights - whatever you need.

Want to get ahead with these new classes? Check out automation tools like https://latenode.com.

Been playing ARPGs for years and the Naturalist caught my eye. The nature mechanics remind me of old druid builds but with way more environmental interaction. Looks like it’ll scale better with area control than raw damage. Oracle of Shadows could be perfect for players wanting tactical casting. The shadow stuff looks complex enough to reward good players without being too confusing for casuals. Noble class has me worried though - aristocratic themes usually mean resource-heavy gameplay that gets tedious in long sessions. Could work if the payoff’s worth it. I’m testing Naturalist first since environmental builds usually stay relevant. The real test is how these classes work with endgame content, not just theorycrafting.

Oracle of Shadows could be amazing if they actually do proper shadow manipulation instead of just generic debuffs with different colors. I’ve been burned too many times by ‘unique’ caster classes that end up being standard DPS with fancy animations. The real test is whether shadow abilities actually interact with terrain and enemy positioning. If Oracle can use shadows for mobility, stealth, or battlefield control, it could completely change how support works in groups. Noble class doesn’t worry me as much - aristocratic mechanics usually mean powerful but expensive abilities, which creates good risk-reward gameplay. My biggest fear? Balance patches. New ascendancy classes always get hammered with nerfs after the first season when devs realize they missed some broken interaction. I’d wait at least one major patch before making any of these your main.

marionette master sounds broken tbh. puppet builds are always either completely useless or way too OP - there’s no middle ground. oracle of shadows could be decent if the shadow mechanics aren’t just reskinned DoT effects like usual.