I’m working on a project that needs to interact with YouTube, but I’m running into a bit of a roadblock. I know Google offers a YouTube API for JavaScript and ActionScript 2, but it doesn’t work with ActionScript 3 out of the box.
I’ve been searching for an ActionScript 3 wrapper or compatible API, but no luck so far. Google doesn’t provide one themselves, which is a bummer.
Has anyone in the community created or come across an AS3 wrapper for the YouTube API? Or maybe you know of an alternative solution that works with AS3?
I’d really appreciate any help or pointers. Thanks in advance!
hey man, i had the same problem last year. check out the AS3YoutubeLib on github. it’s not perfect but it does the job for most basic stuff. just make sure u grab the latest version cuz they fixed some bugs recently. good luck with ur project!
I’ve dealt with this issue before, and I can recommend looking into the Gdata API for ActionScript 3. It’s not specifically for YouTube, but it includes YouTube functionality along with other Google services. The documentation is fairly comprehensive, and it integrates well with AS3 projects. Keep in mind that you’ll need to set up API credentials through Google’s Developer Console. While it might have a steeper learning curve than a dedicated YouTube wrapper, it offers more flexibility for future expansions of your project. Just be prepared to invest some time in understanding its structure and implementation.
yo, have u tried the youtubeas3player library? its pretty sweet for as3 projects. i used it last month and it worked great. just gotta tweak some settings to get it goin but its not too bad. give it a shot and lemme know if u need any help!
I’ve encountered this issue in my own projects and found a workaround that might help. Consider using the YouTube IFrame API in combination with ExternalInterface in AS3. This approach allows you to leverage the JavaScript API while still maintaining control from your ActionScript code. You’ll need to create a JavaScript bridge, but it’s relatively straightforward.
The main advantage is that you get access to the full feature set of the YouTube API without being limited by AS3-specific implementations. It does require a bit more setup, but it’s quite flexible and has worked well for me in production environments.
Keep in mind that this method requires your SWF to be embedded in an HTML page. If that’s not feasible for your project, you might need to explore other options mentioned in this thread.
I’ve actually been down this road before, and I found a pretty solid solution. Have you looked into the YouTube AS3 Player API? It’s not an official Google product, but it’s built specifically for AS3 and integrates well with YouTube’s JavaScript API.
The cool thing about this API is that it gives you a lot of control over the YouTube player. You can do things like play, pause, seek, and even access video metadata. It’s been a lifesaver for several of my projects.
One thing to keep in mind though - you’ll need to make sure you’re complying with YouTube’s terms of service when using any third-party API. Always double-check the licensing and usage terms.
If you decide to go this route, there’s a bit of a learning curve, but the documentation is pretty decent. Feel free to reach out if you hit any snags along the way.