Hey everyone! I’m working on a project with vanilla JS and I’ve run into a bit of a snag. My page has a bunch of interactive elements, like a command palette with selection and hover states. I’m not sure how to handle all this state efficiently.
I was thinking about using a global object to store the state for each element. Something like this:
Your approach with a global state object is a solid starting point for managing complex state in vanilla JavaScript. However, as your application grows, you might want to consider implementing a more robust state management solution. One option is to create a simple store with methods for updating and subscribing to state changes. This can help centralize your state logic and make it easier to maintain as your project scales.
Here’s a basic example of how you could structure this:
hey claire, ur approach sounds solid! i’ve used similar methods b4. one thing to watch out for is keeping track of state changes - maybe add a simple pub/sub system? that way u can easily update related components when state changes. just a thought. good luck with ur project!
I’ve faced similar challenges in vanilla JS projects. One approach that’s worked well for me is using a proxy-based state management system. It’s like your global object idea, but with some extra oomph.
Here’s the gist:
const state = new Proxy({}, {
set(target, property, value) {
target[property] = value;
render(); // Trigger a re-render when state changes
return true;
}
});
function render() {
// Update your UI based on the current state
}
This setup automatically triggers a re-render whenever the state changes, which can be super handy. It’s helped me keep my code cleaner and more reactive without diving into full-blown frameworks.
Just remember to be mindful of performance if you’re updating state frequently. You might need to debounce your render function if things get laggy. Hope this helps!