I’m trying to understand how the puppeteer ability works with skill limitations. From what I know, puppets inherit the same stats and traits as their controller, but with some modifications based on their own xenotype. I’ve noticed that when a puppeteer has skill restrictions from backgrounds like nobility or certain traits, these same blocks carry over to their puppets too.
What I’m not sure about is whether xenotype-based skill restrictions on the puppeteer also get passed down to the puppets. For example, if I have a highmate who can use psycasts but cannot engage in direct combat due to their xenotype restrictions, would their puppets still be able to fight in melee combat or use ranged weapons? Or would they inherit those same combat limitations from their controller’s xenotype?
From my testing, skill restrictions aren’t just straight inheritance - it’s more nuanced than that. Sarah’s right that most puppeteer limits carry over, but I’ve found xenotype-specific restrictions can sometimes be partially bypassed depending on what the puppet’s xenotype can naturally do. Here’s what I discovered: if the puppet xenotype has natural combat bonuses, they can still fight but with severely reduced effectiveness. They’re not completely blocked like the puppeteer would be. But skill passion restrictions? Those are absolute and always transfer over. So your highmate puppets won’t gain combat passion even if their xenotype normally would - meaning they’ll learn combat skills incredibly slowly. It’s not a complete workaround, but gives you some limited tactical options for emergencies.
yeah, it’s super weird! like, i had a puppet who could fight even tho i couldn’t when i tried using them in battle. i guess some restrictions just act differently based on what the puppet is capable of on their own. it gets confusing!
Yeah, puppets definitely inherit their puppeteer’s skill restrictions. I ran into this exact issue when I tried using a highmate as the puppeteer. All their combat limitations got passed down to the puppets, which made them pretty useless in fights even if the puppet xenotype was naturally good at combat. The puppeteer’s restrictions basically override whatever the puppet should be capable of. Makes sense as a balance thing though - otherwise you could just ignore all the downsides of your xenotype by puppeteering around them.