Hey folks!
I’m working on a Discord bot that includes several mini-games for my server. I’ve got some experience with bots, but I want to make sure I’m organizing this project well.
Here’s how I’ve set things up so far:
- Main file handles events
- Separate folders for:
- Commands
- Autonomous functions (like member counting)
- Images
The main file checks where an event is triggered and runs the appropriate game file based on the channel.
Does this setup make sense? I’m always trying to improve my coding practices, especially when it comes to project structure. Any suggestions on how to organize things better?
I’d love to hear your thoughts or see examples of how you’d approach this kind of project. Thanks for any input!
yo, ur setup looks decent, but u could level it up. try makin each game a separate module - it’ll make things way easier to manage. also, maybe look into usin a command handler. it’ll save u tons of time when addin new stuff. oh, and don’t forget bout error handling - u don’t want one buggy game crashin the whole bot, right?
Your structure’s a good starting point, but there’s room for improvement. Consider implementing a plugin architecture for your mini-games. This approach allows each game to be self-contained, making it easier to add, remove, or modify games without affecting the core bot functionality.
I’d also recommend looking into dependency injection for managing game dependencies. This can significantly improve testability and make your code more modular.
For data persistence, consider using an ORM like Sequelize if you’re working with SQL databases. It’ll make database interactions more straightforward and reduce the risk of SQL injection attacks.
Lastly, don’t overlook the importance of thorough documentation, especially for complex game logic. Clear documentation will save you (and potentially other developers) a lot of headaches down the line.
Remember, the key is to strike a balance between over-engineering and maintainability. Good luck with your project!
As someone who’s developed a few Discord bots with mini-games, I think your current structure is a solid foundation. However, I’d suggest taking it a step further for better scalability.
One approach that worked well for me was implementing a plugin system. Each mini-game becomes its own plugin with a standardized interface. This way, you can easily add or remove games without touching the core bot code.
I also found it helpful to use a configuration file (like JSON or YAML) for game settings. This makes it much easier to tweak parameters without digging into the code.
For handling game state, I’d recommend looking into Redis. It’s great for real-time data that doesn’t need long-term persistence. This can significantly improve performance for things like leaderboards or active game sessions.
Lastly, don’t forget about logging. Good logs are a lifesaver when debugging issues in a complex bot. Consider using a structured logging system to make it easier to filter and analyze logs later.