I deployed a Telegram bot as a webhook on GAE for a multiplayer game. The sample code below uses modified class names and function logic to prevent infinite replies.
class MatchRecord(ndb.Model):
group_id = ndb.IntegerProperty(required=True)
stage = ndb.IntegerProperty(default=1)
class Participant(ndb.Model):
member_id = ndb.IntegerProperty(required=True)
role_type = ndb.StringProperty(choices=['agent', 'player'])
def process_update(update_text):
if update_text.startswith('/'):
if update_text == '/begin':
send_message('Bot activated')
elif update_text == '/quit':
send_message('Bot deactivated')
elif update_text == '/initgame':
send_message('Starting game setup')
else:
send_message('Unrecognized command')
had a simlar issue with webhook configuration - check if your update type is rcvd properly. oftentimes minor misconfigurations in GAE websettings causes commands to echo rather than execute. give that a try
I recently encountered a similar situation where my webhook responses were not behaving as expected. In my case, the root of the problem was related to the configuration of the webhook endpoint on GAE which was inadvertently routing the update text back to the client instead of processing it through the intended logic. It was also useful to ensure that the settings for content-types and authentication tokens were correctly implemented. Reviewing the overall integration details and verifying that the server responds only to valid commands helped me resolve the issue.
I encountered a similar problem while deploying my own Telegram bot. In my case, the root issue was a misconfiguration in the webhook endpoint URL, causing requests to be processed incorrectly. This resulted in the bot echoing commands instead of executing the intended logic. Verifying the URL mapping in the GAE configuration and ensuring that the webhook correctly handles incoming updates was crucial. Reviewing the request logging helped me trace inconsistencies which were finally resolved by updating the endpoint configuration.