I’ve been wondering why big game studios don’t use JavaScript for their AAA titles. It seems like C++ and C# are the go-to languages for popular engines like Unreal and Unity. These are used for creating massive open-world games and other high-end projects. But the syntax of C-based languages is pretty tough compared to JavaScript.
There’s Godot with GDScript (kinda like Python), but I can’t think of any blockbuster games made with it. No one’s cranking out stuff like Genshin Impact or GTA using Godot, right?
JavaScript seems stuck in the world of simple browser games. You know, stuff like Flappy Bird clones. But why can’t we use it for graphically intense games? I get that it’s fine for mobile apps and hobby projects, but what’s keeping us from making the next Cyberpunk or God of War with JavaScript?
Is there a technical reason? Or is it just tradition? I’m really curious about the limitations here.
As a game developer who’s worked on both indie and larger projects, I can offer some insight. JavaScript’s limitations for AAA games mainly come down to performance issues. The language isn’t optimized for handling complex 3D graphics or physics simulations that modern games demand.
I’ve found that JavaScript’s garbage collection can cause noticeable frame drops, which is a big no-no in high-end gaming. Also, its lack of strong typing makes it harder to catch errors early in development, potentially leading to more bugs in a large codebase.
That said, JavaScript isn’t completely out of the picture. I’ve seen impressive browser-based games made with it, and tools like Three.js are pushing the boundaries. But for now, the raw power and low-level control offered by C++ and C# make them the preferred choices for major game studios aiming for cutting-edge graphics and performance.
javascript aint cut out for big games, man. its like trying to race a bicycle against a ferrari. sure, its cool for simple stuff, but when u need serious horsepower, C++ is where its at. plus, memory management in JS can be a real pain. maybe someday itll catch up, but for now, AAA studios are sticking with the tried and true languages
As someone who’s dabbled in both game development and web programming, I can shed some light on this. JavaScript’s biggest hurdle for AAA games is performance. It’s interpreted, not compiled, which means it’s inherently slower than C++ or C#. This matters a lot when you’re rendering complex 3D environments or handling intense physics calculations.
Another issue is memory management. JavaScript’s garbage collection can cause stutters in gameplay, which is a no-go for smooth, high-end experiences. Plus, it’s primarily single-threaded, limiting its ability to utilize multi-core processors effectively.
That said, JavaScript isn’t entirely out of the game dev picture. It’s great for web-based games and prototyping. With technologies like WebAssembly improving, we might see JavaScript playing a bigger role in more complex games down the line. But for now, C++ and C# remain the top choices for AAA titles due to their superior performance and hardware integration capabilities.